The big buzz already this year in the world of game shows was not figuring out who was smarter than a middle-schooler, or which shiny briefcase held the most money, or even which contestant could look the silliest running, jumping and falling over an obstacle course. No, the real buzz was summed up in one word, “Watson”. And if you happened to catch an episode of Jeopardy! in front of your TV lift cabinet during February 14-16, you saw an IBM-built, artificial intelligence computer system capable of answering questions (in the form of a question) posed in natural human language.
Beyond what IBM’s Deep Blue did in 1997 to trounce world chess champion, Garry Kasparov, in a game with finite possibilities (as staggering as those possibilities were), Watson was able to process nuances in human language, calculate possible meanings, rank itself on how confident it was in his answer and buzz in – all in less than three seconds.
IBM and Jeopardy! producers joined together to pit Watson against
The big buzz already this year in the world of game shows was not figuring out who was smarter than a middle-schooler, or which shiny briefcase held the most money, or even which contestant could look the silliest running, jumping and falling over an obstacle course. No, the real buzz was summed up in one word, “Watson”. And if you happened to catch an episode of Jeopardy! in front of your TV lift cabinet during February 14-16, you saw an IBM-built, artificial intelligence computer system capable of answering questions (in the form of a question) posed in natural human language.
Beyond what IBM’s Deep Blue did in 1997 to trounce world chess champion, Garry Kasparov, in a game with finite possibilities (as staggering as those possibilities were), Watson was able to process nuances in human language, calculate possible meanings, rank itself on how confident it was in his answer and buzz in – all in less than three seconds.
IBM and Jeopardy! producers joined together to pit Watson against
The big buzz already this year in the world of game shows was not figuring out who was smarter than a middle-schooler, or which shiny briefcase held the most money, or even which contestant could look the silliest running, jumping and falling over an obstacle course. No, the real buzz was summed up in one word, “Watson”. And if you happened to catch an episode of Jeopardy! in front of your TV lift cabinet during February 14-16, you saw an IBM-built, artificial intelligence computer system capable of answering questions (in the form of a question) posed in natural human language.
Beyond what IBM’s Deep Blue did in 1997 to trounce world chess champion, Garry Kasparov, in a game with finite possibilities (as staggering as those possibilities were), Watson was able to process nuances in human language, calculate possible meanings, rank itself on how confident it was in his answer and buzz in – all in less than three seconds.
IBM and Jeopardy! producers joined together to pit Watson against
In the sometimes ever-shrinking window of video game franchise success, Activision has pulled the plug, so to speak, on its hit video game series, Guitar Hero. Known for its colorful plastic guitar-controllers, South Park spoof episode and epic rock ballads, the Guitar Hero division, and its sequels, is no more.
Some may be delighted that no longer will they find their kid’s monstrous plastic guitar leaning against their fine hardwood TV lift cabinet, but those who helped usher in this era of classic rock simulation may have to start looking elsewhere for their Thrash-like fix. Video arcades will likely keep their coin-operated version of Guitar Hero a while longer, if nothing more for nostalgia. But for a game that was only created in 2005, and which spawned various sequels such as Guitar Hero III: Legends of Rock, Guitar Heroes: Warriors of Rock and Rock Band, which meant buying a whole band set of drums and a microphone, the current sales could no longer support production. In the
In the sometimes ever-shrinking window of video game franchise success, Activision has pulled the plug, so to speak, on its hit video game series, Guitar Hero. Known for its colorful plastic guitar-controllers, South Park spoof episode and epic rock ballads, the Guitar Hero division, and its sequels, is no more.
Some may be delighted that no longer will they find their kid’s monstrous plastic guitar leaning against their fine hardwood TV lift cabinet, but those who helped usher in this era of classic rock simulation may have to start looking elsewhere for their Thrash-like fix. Video arcades will likely keep their coin-operated version of Guitar Hero a while longer, if nothing more for nostalgia. But for a game that was only created in 2005, and which spawned various sequels such as Guitar Hero III: Legends of Rock, Guitar Heroes: Warriors of Rock and Rock Band, which meant buying a whole band set of drums and a microphone, the current sales could no longer support production. In the
In the sometimes ever-shrinking window of video game franchise success, Activision has pulled the plug, so to speak, on its hit video game series, Guitar Hero. Known for its colorful plastic guitar-controllers, South Park spoof episode and epic rock ballads, the Guitar Hero division, and its sequels, is no more.
Some may be delighted that no longer will they find their kid’s monstrous plastic guitar leaning against their fine hardwood TV lift cabinet, but those who helped usher in this era of classic rock simulation may have to start looking elsewhere for their Thrash-like fix. Video arcades will likely keep their coin-operated version of Guitar Hero a while longer, if nothing more for nostalgia. But for a game that was only created in 2005, and which spawned various sequels such as Guitar Hero III: Legends of Rock, Guitar Heroes: Warriors of Rock and Rock Band, which meant buying a whole band set of drums and a microphone, the current sales could no longer support production. In the
You may have gone to the movie theater in the last two years to watch Avatar in 3-D, or perhaps you waited until it came out in Blu-ray to watch it at home in front of your TV lift cabinet. Regardless, you likely think that 3-D technologies are cool and will clearly be part of the entertainment industry’s future. But have you ever wondered how 3-D works? We uncovered some of the secrets of 3-D technology and we would like to share them.
Have you ever held up a pencil or finger and looked at it with one eye closed, then the other one closed? You’ll see that the image is the same, but it has a different perspective. This is “stereoscopy,” and it’s how the eyes and brain work together to create an impression of a third dimension. Our eyes are roughly 50 mm to 75 mm apart, and each eye takes in a different perspective, triggering the brain to do some crazy geometry to make up for the disparity between both images. It is this disparity that creates “3-D”.
So when we use technology to replicate
You may have gone to the movie theater in the last two years to watch Avatar in 3-D, or perhaps you waited until it came out in Blu-ray to watch it at home in front of your TV lift cabinet. Regardless, you likely think that 3-D technologies are cool and will clearly be part of the entertainment industry’s future. But have you ever wondered how 3-D works? We uncovered some of the secrets of 3-D technology and we would like to share them.
Have you ever held up a pencil or finger and looked at it with one eye closed, then the other one closed? You’ll see that the image is the same, but it has a different perspective. This is “stereoscopy,” and it’s how the eyes and brain work together to create an impression of a third dimension. Our eyes are roughly 50 mm to 75 mm apart, and each eye takes in a different perspective, triggering the brain to do some crazy geometry to make up for the disparity between both images. It is this disparity that creates “3-D”.
So when we use technology to replicate
You may have gone to the movie theater in the last two years to watch Avatar in 3-D, or perhaps you waited until it came out in Blu-ray to watch it at home in front of your TV lift cabinet. Regardless, you likely think that 3-D technologies are cool and will clearly be part of the entertainment industry’s future. But have you ever wondered how 3-D works? We uncovered some of the secrets of 3-D technology and we would like to share them.
Have you ever held up a pencil or finger and looked at it with one eye closed, then the other one closed? You’ll see that the image is the same, but it has a different perspective. This is “stereoscopy,” and it’s how the eyes and brain work together to create an impression of a third dimension. Our eyes are roughly 50 mm to 75 mm apart, and each eye takes in a different perspective, triggering the brain to do some crazy geometry to make up for the disparity between both images. It is this disparity that creates “3-D”.
So when we use technology to replicate
An exquisite example of traditional styling meets modernized functionality, the Restoration TV Lift Cabinet is a multi-step stained and scratch-resistant hardwood TV lift cabinet that is sure to impress, delight and get heavy use.
The Restoration TV Lift Cabinet comes complete with a pre-installed TV lift mechanism capable of quietly raising and lowering a flat-screen TV weighing up to an impressive 130 pounds and measuring 54” wide. The cabinet itself is hand-built from American Maple, and it can be placed against any wall in your home, including a home office or bedroom. The base molding conceals non-marking feet so you can easily move the cabinet for cleaning or rearranging.
The two center cabinet doors come with interchangeable cloth speaker panels for speaker storage, and the built-in shelf ventilation will keep your media players cool even when being used at peak levels. The included radio frequency remote control for the TV lift comes ready to work, with no programming required.